If you're a 3D artist working with MMD (MikuMikuDance) models, you may have come across PMX files that you want to bring into Blender for further editing and animation. Fortunately, the process of converting PMX to Blender is not as complicated as it may seem. In this quick guide, we'll walk you through the steps to seamlessly integrate PMX files into Blender.
Step 1: Obtain the Necessary Software
Before you can start the conversion process, make sure you have both PMX Editor (for opening and exporting PMX files) and Blender (for importing and working with 3D models) installed on your computer. Both software are freely available for download online.
Step 2: Export PMX File from PMX Editor
Open your PMX file in PMX Editor and make any necessary adjustments to the model. Once you're ready, go to the File menu and select 'Export' to save the file in a format compatible with Blender. The recommended format is FBX, but OBJ and Collada (DAE) formats should also work.
Step 3: Import PMX File into Blender
Launch Blender and open a new project. Then, go to the File menu and select 'Import.' Choose the file format you exported from PMX Editor (e.g., FBX) and locate your PMX file on your computer. Follow the prompts to import the model into your Blender project.
Step 4: Adjust Materials and Rigging (if necessary)
Once the PMX file is imported into Blender, you may need to make some adjustments to materials, textures, and rigging to ensure everything looks and functions as intended. This may involve reassigning textures, tweaking material settings, and refining the model's rig.
Step 5: Save and Export in Blender Format
After making any necessary adjustments, save your work in Blender format (e.g., .blend) to preserve all the changes you've made within the project file. You can also export the model to other common 3D formats if needed.
By following these simple steps, you can convert PMX files to Blender and seamlessly integrate them into your 3D modeling and animation workflow. Whether you're a beginner or experienced 3D artist, this process will open up new possibilities for working with MMD models in Blender. Happy creating!