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How to Export Lower Polycount OBJs from Rhino to ZBrush

Oct 07, 2024

Hey everyone, in this article, I'm going to show you how to export lower polycount OBJs from Rhino to ZBrush. This is a great way to optimize your 3D models for sculpting and texturing in ZBrush while keeping the file size manageable. So let's get started!

Step 1: Prepare Your Model

First, open your 3D model in Rhino and make sure it's cleaned up and ready for export. This includes removing any unnecessary detail and optimizing the overall geometry.

Step 2: Reduce Polycount

Next, use Rhino's tools to reduce the polycount of your model. You can do this by using the 'ReduceMesh' command to simplify the mesh while preserving the overall shape. Keep in mind that you may need to experiment with different settings to find the right balance between polycount and quality.

Step 3: Export as OBJ

Once you're satisfied with the reduced polycount, it's time to export the model as an OBJ file. In Rhino, go to File > Export Selected and choose OBJ as the file format. Make sure to set the export options to include vertex normals and texture coordinates if needed.

Step 4: Import into ZBrush

Now, open ZBrush and import the OBJ file that you exported from Rhino. ZBrush will automatically import the model with the reduced polycount, making it ready for sculpting and texturing.

By following these simple steps, you can efficiently optimize your 3D models for ZBrush without sacrificing too much detail. This will not only make the sculpting process smoother but also help with performance and file management.

So there you have it! Now you know how to export lower polycount OBJs from Rhino to ZBrush. Give it a try with your own 3D models and see the difference it makes in your workflow. Have fun creating amazing 3D art!

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