Modelo

  • EN
    • English
    • Español
    • Français
    • Bahasa Indonesia
    • Italiano
    • 日本語
    • 한국어
    • Português
    • ภาษาไทย
    • Pусский
    • Tiếng Việt
    • 中文 (简体)
    • 中文 (繁體)

How to Get Normals on a 3D Object in Blender

Oct 09, 2024

Hey everyone! Today I'm going to show you how to get normals on a 3D object in Blender. Normals are essential for proper shading and rendering of your 3D models, so let's dive right in. First, make sure you have a 3D object created in Blender. Select the object you want to work with and navigate to the 'Object Data' tab in the Properties panel. Here, you'll see a section for Normals. Click on the 'Auto Smooth' checkbox to enable automatic smoothing of normals. This will help to smooth out the shading on your object. Next, if you want to manually adjust the normals, you can enter Edit Mode by pressing Tab. In Edit Mode, select the vertices, edges, or faces that you want to modify, and then click on the 'Normals' tab in the Tool Shelf. From here, you can choose to recalculate normals, flip normals, or set the normals to a specific value. Once you're satisfied with the normals, you can exit Edit Mode and see the changes applied to your 3D object. Finally, if you want to export your 3D object with the normals, you can do so by selecting the 'File' menu and choosing 'Export'. Make sure to select a file format that supports normals, such as .obj or .fbx. And that's it! You've successfully learned how to get normals on a 3D object in Blender. With these techniques, you'll be able to create smooth and realistic 3D models for your projects. I hope you found this tutorial helpful. Don't forget to like and share this video, and let me know in the comments if you have any questions or if there's anything else you'd like to learn about Blender. Thanks for watching and happy 3D modeling!

Recommend