So you've created an amazing 3D animation in FBX format and now you want to export it as an OBJ sequence for use in other 3D software or game engines. Here's how you can do that in a few simple steps:
Step 1: Open your FBX animation in your 3D animation software.
Step 2: Make sure your animation is ready for export. Check that all your keyframes and animations are in place and that everything looks the way you want it to.
Step 3: Go to the File menu and select 'Export' or 'Save As'. Choose OBJ as the export format and make sure to select the option for exporting as a sequence.
Step 4: A dialog box will appear asking you to specify the frame range and other export settings. Make sure to set the frame range to include all the frames of your animation and adjust any other settings as needed.
Step 5: Once you have specified all the export settings, click 'Export' to start the export process. Your animation will be exported as an OBJ sequence, with each frame saved as a separate OBJ file.
Step 6: Once the export process is complete, you will have a folder containing all the OBJ files representing each frame of your animation.
Now you can use this OBJ sequence in other 3D software or game engines to bring your animation to life in different projects. Keep in mind that OBJ sequences can be quite large in terms of file size, so make sure you have enough storage space and consider optimizing the files if necessary.
Exporting your FBX animation as an OBJ sequence opens up a world of possibilities for using your animations in different contexts and projects. Whether you want to transfer your animations to a different 3D software or integrate them into a game engine, this export process allows you to do so seamlessly.
Remember to check the documentation of the software or game engine you're importing the OBJ sequence into for any specific requirements or considerations. With this knowledge, you can confidently export your FBX animations as OBJ sequences and take your 3D projects to the next level!