Hey everyone, in this article, I'm going to show you how to convert a Meshlab OBJ vertex map to C4D in just a few simple steps. Let's get started!
Step 1: Open Meshlab and load your OBJ file containing the vertex map that you want to convert.
Step 2: Once the file is loaded, go to the 'Filters' menu and select 'Quality Measure and Computations'. In the dropdown menu, choose 'Vertex Quality' to calculate the per-vertex quality values.
Step 3: After the computation is complete, go to the 'Filters' menu again and select 'Transfer Vertex Attributes'. In the popup window, choose 'Quality' as the source and 'Color' as the target. This will transfer the vertex quality values to vertex colors.
Step 4: Save the file as a new OBJ to preserve the vertex colors that now represent the vertex map.
Step 5: Open Cinema 4D (C4D) and import the newly saved OBJ file. The vertex colors representing the vertex map will be preserved and visible in the C4D viewport.
Step 6: If you want to further manipulate the vertex map in C4D, you can use the vertex color tag to apply different effects and shaders to the vertices based on their colors.
And that's it! You've successfully converted a Meshlab OBJ vertex map to C4D. Now you can use the vertex map in your C4D projects to create stunning visual effects and animations.
I hope this article was helpful to you. If you have any questions or need further assistance, feel free to leave a comment below. Don't forget to like and share this article with anyone who might find it useful. Thanks for reading and happy creating!