Houdini is a powerful 3D animation and modeling software that offers a wide range of features for creating stunning visual effects and animations. One of the common tasks in 3D modeling is to export the models to other software for further processing. In this article, we will discuss how to export OBJ files from Houdini.
Step 1: Prepare Your Model
Before exporting your model, make sure it is ready for export. Check the topology, UVs, and textures to ensure everything is set up correctly for export. You can also organize your model into different groups if you want to export them separately.
Step 2: Select the Model
Once your model is ready, select the geometry node in Houdini's network view. This is the node that contains your 3D model geometry. If you have multiple models, make sure to select the appropriate geometry nodes for export.
Step 3: Go to File > Export > Filmbox FBX
In Houdini, you can export OBJ files using the Filmbox FBX export option. Go to File > Export > Filmbox FBX to open the export dialog.
Step 4: Set Export Options
In the export dialog, you can set various options for exporting your OBJ file. You can specify the export path, scale, and other options according to your requirements. Make sure to select OBJ as the file format.
Step 5: Export the Model
Once you have set the export options, click the Export button to export your model to an OBJ file. Houdini will generate the OBJ file with the specified options and save it to the specified location.
Step 6: Import OBJ in 3D Software
After exporting the OBJ file from Houdini, you can import it into other 3D modeling or animation software such as Maya, 3ds Max, Blender, or Unity. Import the OBJ file and verify that the model has been exported correctly with all the textures and UVs intact.
By following these steps, you can easily export OBJ files from Houdini and use them in other 3D modeling and animation software. This seamless integration allows you to take advantage of Houdini's powerful modeling tools and then use the exported OBJ files in a wide range of other software for further creative exploration and development.